C:/Users/Amine/Documents/Work/PROJECTS/GitHub/mailclient_build)Ĭlick on "Configure". In "Where to build binaries", paste the directory where you want to build the project (e.g. C:/Users/Amine/Documents/Work/PROJECTS/GitHub/mailclient-cpp), where the main CMakeLists.txt file exist. In "Where is the source code", put the mailclient-cpp path (e.g. Someone with enough free time can do the same for libcurl and submit a pull request.ĭownload and install the latest version of CMake : (e.g. Later, we will be using the libraries located in lib\dll-debug-圆4 and lib\dll-release-圆4 as an example.Ĭoncerning Google Test, the library will be downloaded and built automatically from its github repository. Under YOUR_DIRECTORY\build-libcurl-windows\third-party\libcurl, you will find the curl include directory and a lib directory containing different type of libraries : dynamic and static x86 and 圆4 libraries compiled in Debug and Release mode (8 libraries). For a particular version, you can modify the batch script. This batch script will automatically download the latest libcurl source code and build it using the most recent Visual Studio compiler The operation will be tunneled through the proxy as curl option CURLOPT_HTTPPROXYTUNNEL is enabled by default.Ī numerical IPv6 address must be written within. A proxy host string can embedded user password. The proxy string may be prefixed with or If no HTTP(S) scheme is specified, the address provided to libcurl will be prefixed with to specify an HTTP proxy. If not specified, libcurl will default to using port 1080 for proxies. To specify a port number, append : to the end of the host name. HTTP Proxy Tunneling SupportĪn HTTP Proxy can be set to use for the upcoming request. The signal handlers quite readily get executed on other threads. This is important in multi-threaded applications as DNS The method SetNoSignal can be set to skip all signal handling. Thread SafetyĪ mutex is used to increment/decrement atomically the count of CMailClient objects (POP, IMAP and SMTP).Ĭurl_global_init is called when the count reaches one and curl_global_cleanup is called when the counterĭo not share CMailClient objects across threads as this would mean accessing libcurl handles from multiple threads The unit test "TestGetMailStringSSL" already demonstrates how to use a progress function to display a progress bar on console. Returning a non-zero value from this callback will cause libcurl to abort the transfer. While data is being transferred it will be called very frequently, and during slow periods like when nothing is being transferred it can slow down to about one call per second. This function gets called by libcurl instead of its internal equivalent with a frequent interval. (ESX) - A standalone version is also included: This works with a Steam whitelist.Int ProgCallback( void* ptr, double dTotalToDownload, double dNowDownloaded, double dTotalToUpload, double dNowUploaded) Support for NativeUI and NativeUI Realoaded Translation file (English and german one is already there) > You can choose every object regardless the configured list. > As an admin you can see each single placed object in a menu and you can teleport to them and edit them. > You can set up prices for the different objects This makes it possible for your players to design their properties on their own. > You can allow your players to spawn objects from a configurable list of objects. You can edit placed objects later (turn/move/delete) Everything is saved into a database -> The objects don't disappear You can say whether an object should be moveable You can place, delete, move and turn objects Because of this I've developed this solution to allow your players to build their maps on their own - without leaving the server. I had this idea, because I thought, that the use of CodeWalker or similar programms is very uncomfortable just to add a couch or a table with some chairs to a garden. I wrote this especially for roleplay servers, but there are also a lot different possible uses. With this Script I want to present a perfect a In-Game solution to allow your player to enhance their properties.
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